Until a couple of days ago I was running trade packs on my donkey and using my rowboat to travel from Solzreed to Two Crowns.
From what I’ve seen, there are no throw-away crafting recipes in AA.ĪA feels big, wide open and full of possibilities. You’ll also want and NEED to be using them yourself when you’re doing instanced content. However, the items you’re creating are desired and will sell on the AH. That said, the components at T3 and above are harder and more expensive to obtain but remains rewarding in my eyes.ĭon’t get me wrong, some professions such as Alchemy and Cooking will feel like a grind because of the amount of items you must create to progress. Yep, I’m diggin’ the removal of creating 1k foozles of crap before I can make the “good stuff”. It still amazes to me that the very first time I walk to a crafting station to make gear, I can make a full set that has better stats than my questing armor and weapons. For this reason, I find the crafting in AA to be immensely rewarding. And when I decided to see if I liked the class better wearing plate, I was able to do the same. However, I was able to craft a full set of tier 2 green quality cloth for my character. I’m using all of my labor and the vast majority of my time earning the gold I need for the farm cart. I haven’t been doing a lot of crafting yet. The other half I use for my own crafting needs. I sell half of what I harvest in raw form, crafted items or in its processed form depending on which yields the best profit on the AH that day. All of these need to be fed ‘combined feed’ which is 3-5 gold per 100 on the AH.įor these larger animals I’m using my 16x16 in Gwenoid Forrest, where I also use half the plot for trees. Bears cost 4 gold a piece from the Livestock merchant. None of which are cheap to purchase and feed. In order to craft yarn you need fur from goats, bears and yatas. Buying yarn on the AH can be VERY expensive since it’s also used by Handicraft, in fishing rods and to make bows. Second, I’m to be able to produce my own yarn, often needed to craft furniture in the carpentry profession. Wool also sells for more on the Auction House if you’d like to sell some of your surplus for gold. You can create more fabric faster and easier by using wool than cotton. First is that I started off wearing cloth and decided to pursue tailoring as a profession. This time around I’ve invested in more costly livestock for two reasons. Right now a smaller percentage of the player base can afford to own/craft such an item so the asking price is under 200 gold but won’t stay that way much longer.Īll during Alpha the only livestock I raised where chickens and the occasional turkey or pig for leather. As the demand for the rare Thunderstuck log needed to craft the item out paces availability, the prices will skyrocket. Having one will be a huge time-saver as it would let me transport three trade packs at once. My primary focus at the moment is to save up enough gold to craft the new Farm Cart. Between those three properties, I manage all of the components I use to craft trade packs, which are the lion’s share of my income. My 8x8 farm in Solzreed produces lumber and olives. Both of my 16x16 houses are constructed and producing my smaller harvestable items such as grain, cotton, chickens and grapes. And I have no regrets about having purchased the Archeum Founders pack to gain access to alpha and I will be subscribing once the paid subscription time bundled in that package has expired.Īlthough I wasn’t able to acquire property in any of my preferred locations, due to the game crashing while I was in route causing me to land in a 6 hour queue, I’m relatively happy with what I was able to claim.
My game play experience is precisely what I expected it to be minus the queue drama. I sometimes feel as though I’m scurrying all over the place trying to achieve my AA goals while also having fun. Primetime has gone from 5 to 6 hours, down to 1 to 2 hours for Patrons.
As a Patron, my 3 to 4 hour queue has reduced to 20 to 30 minutes if I log in before primetime NA. Thus far the solution has been a combination of Trion performing daily server restarts to rout AFK bots, more servers, additional capacity on existing servers, better AFK detection, aggressive assault campaign on bots and gold spam and more restrictive acceptable AFK conditions. In the last couple of days, the outrageous queues have abated for most people. I’ve been playing ArcheAge now for almost two weeks.